Quantcast
Channel: The Heralds of Ruin Gaming and Painting Blog Archive
Viewing all 74 articles
Browse latest View live

40kUK GT 2012 Photos Are Up!

$
0
0
Another quick post. Just thought I'd let everyone know the photos (all 700+ of them) are up on the 40kUK Facebook page, which can be found here:

https://www.facebook.com/40KUK

There are some great pics, take a look. Oh, and here's perhaps the cheesiest grin ever by your's truly:

Me!

Darth Meer

New Rules For Lizardmen Mordheim Warband

$
0
0
Spent most of yesterday after work writing some rules for a Lizardmen warband. There is currently an unofficial   warband on Mordheimer, but i felt that it was way to overpowered, and very old fluff wise (it used totem warriors...). So, I've come up with my own rules, using the new army book and stealing stuff from the official warbands for balancing reasons.

View Lizardman Mordheim Warband Here

I've tried to match the Mordheim rulebooks format as much as I can, so it looks semi-professional. Also, I've started using Google Docs for my file hosting now, so any problems with this please let me know.

Currently in the process of painting a Lizardmen army so thought it would be another warband to use in our campaign - which has been going for nearly 10 games now with 6 players/teams. 4 of which have restarted their warband already! Me included...

On the 40k side, I've finished highlighting my Death Company, but they were the first models I painted for the army way back, so look a bit rubbish and am refusing to post them on here! Half way through the drop pod though so will post some pics when that's done (probably with the honour guard it will be deploying, no one wants to see just a boring drop pod).

Darth Meer

Shameless eBay Pimpage

$
0
0
Yes, I'm going to be one of those nobber guys and shamelessly pimp some stuff I'm selling on eBay. There's not much, just a few bits and bobs. I usually do a clear out every 6 months or so, but I havnt actually bought anything this year...:

http://www.ebay.co.uk/sch/tom_meer/m.html?_nkw=&_armrs=1&_from=&_ipg=25

Including the following guys:

Tau Stealth Team - Now On eBay!
I promise, I'll gets some actual models painted this week and post. I hate it when people spam useless articles in between actual content... 

Darth Meer

Minotaurs Colour Scheme With New GW Paints

$
0
0
Now my Blood Angels are finally nearing completion, and 6th edition is on the way, I'm thinking it's time to start thinking about a new 40k army! Now I cant actually afford to buy an army straight off (and don't want to - will need to get used to the new rules, etc. first before I commit), so another marine army is a logical extension. I can use my existing models to proxy armies, while slowly replacing squads as I get used to playing them.

The army I've chosen is based on modelling potential, ease of painting (I'm not touching line highlighting for a while!), and background coolness. I bring you the Minotaurs! Picked up a set of paints when I was at WW on Wednesday and had a go at a bronze colour scheme (found at this great blog). No comments on the thick paint, I was using it straight out the pot on a tester model (which already had a coat), and will be spraying the layers when I do it properly!

First, Screaming Bell over a black undercoat. The new base paints really are thinner than the foundation paints, and needed a good two coats for decent coverage, but they are a lot less gloopy than foundations, and thus produce a much smoother base.

Stage 1

Second, Hashut Copper. Again, the paint is pretty thin and needed two coats. Good coverage on the second coat though, although you can still see some of the base colour through - which I actually like. Nice and smooth again.

Stage 2

Third, a Reikland Fleshshade er.. shade. All over. Really sorry about the blurry photo, I forgot to check if the photos were decent before I drybrushed the model... fail. The shade is REALLY nice though, much better flowing than the washes and didn't pool at all. Really looking forward to experimenting more with these bad boys. Also, has a nice matt finish which dulls down the metallic nicely.

Stage 3

Lastly, a drybush of Golden Griffin. To be honest, I don't like the effect of drybrush highlighting man sized models (vehicle are fine), so not really too impressed with the result, I think I will be sticking to a quick line highlight. Good to see what the new Drys are like though. Here's the finished bronze:

Stage 4
There you have it, new paints seem pretty cool, especially the shades! Not too impressed by the Dry range, but then again I hardly drybrush anyway.

After the uber competitive weekend that was the GT, me and my mate went to Warhammer World on Wednesday and had a more friendly game. We basically took lists that contained units that we don't usually play with. I used the vanilla marines codex for a change and tried thunderfires, bikes, tactical squads and vanguard vets. Now, as a Blood Angels player I've never really used these option, so was a complete novice. But I have to say, I was pleasantly surprised!

My mate took a chaos list with his uber lord of doom, berserkers, raptors and possessed. The raptors died pretty quickly as expected (they really aren't very good), but the possessed were pretty badass as they rolled power weapons and butchered the vanguards! Note to self, take more storm shields. Or maybe shoot the bloody things first.

The bikes are the glass hammer they're famous for, killed plenty but were charged by the berserkers and munched. Really want to learn how to use them, as I want to paint up a small squad for my Minotaurs (as they're something I've never used and look badass). I think a small unit of them would be able to hide pretty well and provide some quick counter punch to the army in the same was a assault marines do, but look more badass when doing it.

What really surprised me was the thunderfire cannon, this thing is awesome! Seriously, why don't people use these? The tremor shot is great against jump infantry and vehicles, and you get a techmarine who bolsters its cover (so isn't really as fragile as people think).

Overall, I'm really looking forward to using a different army, even if it's still encased in power armour and rhinos. Expect more reports of me finding out how to use proper Marines in the future. Well, until Tau eventually arrive... in which case I'm selling a kidney.

Darth Meer

Minotaurs Colour Scheme Part 2 (Plus Weathering)

$
0
0
Grabbed a pot of Sycorax Bronze this week and tried a different scheme for my minotaurs. The model on the left is the previous scheme with Hashut Copper, the model on the right is the latest scheme with Sycorax Bronze:



What do people think? Which one looks better? Its simply Screaming Bell over a black undercoat, followed by a couple of thin layers of Sycorax Bronze and a Reikland Fleshshade wash. Also had a go at highlighting it with Mithril Silver (haven't got the new version yet):



Im not sure about this. Highlighted it very quick with a big brush - which may have something to do with the starkness of the highlight, but I think Mithril Silver is a bit to much of a contrast. I would rather have an 'out-of-pot' highlight colour though, as I need the army to be consistent throughout. Hmm... any ideas what colour I should use to highlight? Maybe a gold rather than silver?

I want my new Minotaurs to look rugged and worn rather than spangly and fresh (like my BA). Especially being so shiny in the first place. So I had a go at the weathering/chip effect that was in last month White Dwarf Space Wolves painting section. I used Mithril Silver again to begin with, then Scorched Brown (the old version of Rhinox Hide that was in the tutorial):



Turned out OK, but I think the chips need to be thinner! Very rugged though. I also bought some FW weathering powder and some isopropyl to try some weathering on my BA tanks.... so expect a post on that soon!

Darth Meer

Lizardmen Progress: Temple Guard and Saurus Painted

$
0
0
Quick painting progress update for my purple Lizardmen today, along with some quick phone photos. Finished the first 10 of both my Temple Guard and Saurus units. I'm painting in multiples of 10 because I tend to get depressed when I see a unit of 40 saurus sitting on my desk ready to paint... Also, as with all my warhammer fantasy, no highlights on these bad boys! I just don't see the point when you have hundreds of models in an army... its all going to get lost in the sea of models anyway.

Lizardmen Temple Guard
Temple Guard are awesomely detailed models, although slightly annoying when you've spend ages painting the backs of shields when you can't actually see them! Took a bit more time with these than I would my core saurus troops, owing to their badass status. The colours on the saurus-type models work really well, I was a bit worried my skinks colour scheme wouldn't carry over well.

Lizardmen Saurus Warriors

Weirdly most of the detail is actually on the back of these models - and yes I am insane for painting each scale separately.

Lizardmen Temple Guard Rear

Lizardmen Saurus Warriors Rear
Darth Meer

Lizardmen Progress: Skinks and Campaign Markers Painted

$
0
0
More Lizardmen progress today! 20 Skinks have now been painted. As 5 point models, they sure are a lot of work to paint. These two units of 10 will be used as cheap redirectors, and to surprise the enemy with quick-to-fire Javelins when they leave solo-wizards and war machines unprotected :-D.

20 Purple Lizardmen Skinks
First unit of Skinks
Second unit of Skinks
Skink backs
The shields were painted with the new GW paint Evil Sunz Scarlet, which I have to say is pretty damn close to Blood Red. Although it actually covers a little too well over white, I liked the slightly translucent effect of Blood Red, and the new red turns out a bit darker overall.

I also finally painted up my army markers for our Blood in the Badlands campaign. We're just entering the Summer season now, but better late than never I suppose! Will still get plenty of use out of them, and beats using skinks as place-holders. The markers are simply banner tops stuck into a greenstuff 'hill'. The names on the markers are the names of my army generals - anyone guess where these suitably Lizardmen sounding names come from?

Lizardmen Campaign Markers
On the 40k front, my Baal Predators have been highlighted! Just a quick phone photo for now, as I'm experimenting with weathering powders and am waiting for the sun to come out in sunny Nottingham so I can spray varnish. I've tried rubbing alcohol but it REALLY didn't end well... Expect a post on my adventures in weathering powders when the sun does eventually appear, and the wind dies down to lower than hurricane-esque speeds.

Blood Angels Baal Predators

Darth Meer

First Steps Into Weathering Powders

$
0
0
My 3000 point Blood Angels collection is nearing full-on completion, with almost everything fully painted. There is, however, one thing that I have been putting off for a few years now. Weathering. For some reason I've always been scared of dirtying up the minis I've lovingly spent hours painting. I took a baby step a few months ago with the 'chip' effect I've been applying, but now its time for the big leap: weathering powders. I'll be using Forge World Light Earth in this article.

So, I read a number of tutorials, checked out articles on sites like FTW, and settled on testing two methods. First rubbing alcohol, and second spray varnish. I was very dubious with the spray varnish methods as have been burned (well, ghosted) in the past. Lets make this quick and say the rubbing alcohol didn't turn out well... It was probably my fault: two higher purity of alcohol or too much sloshed on to the model, I don't know to be honest. It basically melted the paint off.

So I moved on to spray varnish, simple GW Purity Seal. Here is my original test piece:

Spray Varnish Test
As you can see some of the weathering powder blew off but most of it stuck. I was VERY happy that there was no ghosting present, although I did take extra care only blasting it with the short bursts at long range. The powder stuck well and good. A success! Now for the leap...


I wanted to go for a 'dust' like effect rather than caked on mud, so applied the powder fairly lightly to the model. Above you can see what the powder looked like straight after I applied it. And now for the spray varnish:

First Pass
Hmm, most of the powder blew off. Doesn't look bad though. I wonder what it would look like if I went over the model with some more powder? This time I proper caked it on. And here's the results:

Second Pass
Much better! Still not exactly the 'dusty' appearance I wanted, but good enough and WAY better than my previous attempts at painting it on (the reason I was worried about weathering in the first place). I also noted the powder tends to look a lot better in crevices rather than flat surfaces like rhino hulls (not as much blows away). Here is a blurry pic of the treads, which look a lot more weathered:


All in all, a fairly successful adventure into the world of weathering powders. Now I need to grab some Black Soot to do those exhausts....

Darth Meer

Blood Angels Baal Predators Painted and Weathered

$
0
0
Had a day off, so thought I'd finish up my Baal Predators with some weathering and a spray varnish:

Blood Angels Baal Predators - Painted and Weathered
I now have to research how to get Purity Seal off my hands...

Darth Meer

Lizardmen Progress: Chameleon Skinks Painted - Plus Minotaurs

$
0
0
Some more Lizardmen progress today. Spent a little bit more time on these chameleon skinks than the regular skinks as there are only 8 of them at the moment. Wanted to give them a different paint scheme to regular skinks as well - to distinguish them on the battlefield. I wanted to include at least some red, as the rest of the army has red as its spot colour (usually on the shield, or on the mount/beasts). So I decided to try a red 'stripe' of scales:

Lizardmen Chameleon Skinks Front
Lizardmen Chameleon Skinks Back
I thought it worked well :-D. Also had a few pressies for my birthday (always nice to get hobby gifts), in the form of Moloc and Enkomi models from Forge World and a Stormtalon! A nice start to the Minotaurs army. Would have got these sprayed today but the weather in sunny Nottingham has moved towards the.. er... stormy side.


I actually really like the Stormtalon model. I know it has gotten some stick on the internet, but it's really cute in person! Check out this size comparison shot with the Stormraven:

Cat included for reference...
Can't wait to get it painted. Also ordered some Minotaur decals from FW, so expect transfer shenanigans in a future post (new territory for me).

In closing, here's my obligatory 6th edition comment: "It's awesome and cinematic, I can say no more" ;-P. Also, there are a load of crap rumours out there so don't believe everything you hear! Wait a couple of weeks and get the book in your own hands before you make judgements. I'm already planning a day of 1000 point games with multiple armies to test everything when the final rules are out.

Darth Meer

WIP Photos and 6th Edtion

$
0
0
Wow I really haven't posted for a long while, been on holiday and been trying to sort other life shit out (damn you life!). Posts have also stopped due to trying to get 6th edition games in (rather than painting). I've been trying to get some models sprayed so I can do a 'Minotaurs Scheme Part 3' post, but weather has not been good in Nottingham (in fact, I would say apocalypse-esque, but that would be over exaggerating). So I thought I'd post up some work-in-progress shots of a few things I've been working on.

I ballsed up the cloak on my Enkomi model to start off with. I thought I would try the new crimson shade from GW as my experience with them has been pretty good so far. Yeh, didn't turn out very well. Turns out they do pool still. I think I've managed to save it though, with some hasty wet blending and highlighting.


Been painting this guy in small steps simply because I don't have all the paints yet - trying to use all new GW paints for my Minotaurs and haven't got round to completing the collection yet. Next, I've been trying out a new sand mix with my Minotaurs now all my Blood Angels have been based. Mixed my regular stuff with some super fine sand and some slate chips. Gave it a whirl on my Stormtalon base:


Painting wise, it's Nuln Oil shade, heavy drybrush of Mechanicus Standard Grey, then a drybrush of Celestra Grey. I've used both 'base' paints to give good coverage over the sand. Finally, been cracking on with finishing off my Blood Angels vehicles. Here's the current parking lot on my desk:


Just need to finish up the highlighting and do some weathering then BA are done!

6th Edition
I'm not going to assign too much blog space to 6th edition, Emperor knows there are a million other bloggers that have already talked about it to death. I just wanted to give my quick impressions.

I've had six small games with the new rules so far, and overall its pretty awesome. Seems to still be fairly swift to play, with an added layer of intuitive complexity. After the first few games we all started to get our heads around the new rules and started to be quick to play again. Love all the new cool little special rules, adds so much more to the game. I'm also liking the fact that most of the special rules are actually in the book, rather than littered in all the different codexes. Feels like its going to become a great unified system once the 6th edition codexes comes out (of which I am informed the first will be very, very soon).

Honestly, I didn't like the way Alessio simplified the ruleset down in 5th. It was too much, games got stale fast. It seems like 6th edition has been designed with an open-ended mindset, I can see many, many narrative expansions coming out for this game - and am looking forward to playing all of them.

Now I just need to convert my Kill Team rules! I can see some awesome skirmish games with a ton of the battlefield debris rules.

Darth Meer

Kill Team Rules For 6th Edition

$
0
0
EDIT: Please see the Kill Team page FOUND HERE for updated rules and documents.

Right, here are the updated rules for Kill Team. Lots of changes. Also formatted a shiny PDF that can be found here:

EDIT: UPDATED DOCS CAN BE FOUND HERE

I'm also going to start writing army-specific rules. If any of you remember Brutal Conflict (my previous attempt at a Kill Team-esque 40k game) you'll find the format familiar. I've written the army list for vanilla Space Marines as a tester, please let me know what you think on balancing/format/etc:

EDIT: UPDATED DOCS CAN BE FOUND HERE

To use the army list, simply ignore the 'Building Your Team' section in the Kill Team rules, and write a 250 point list using the army list document. I'm going to be setting up a separate page on this blog to host all of this stuff eventually.

Anyway here's are the Kill Team rules for those who don't like to download stuff:

KILL TEAM

Kill Team is a fan-made expansion to Warhammer 40,000 that allows you to fight more intimate, more narrative driven games of Warhammer 40,000. Instead of fighting across vast battlefields controlling armies of hundreds of troops, you take control of a small task force with a handful of men.

A Kill Team game uses the core Warhammer 40,000 rules, with the following changes and additions.

GENERAL RULES

A Team of Heroes
All models in a Kill Team game act completely independently, and are classed as single model units in all respects. Every model is also classed as a Character, and all ranged or melee attacks that hit are automatically Precision Strikes (no need to roll a 6).

Area of Effect
There are pieces of wargear that are carried by one model that affect the whole unit to which they are attached, such a Medi-pack or Waaagh! banner. As every model counts as a single unit in Kill Team the item would be of limited use. In games of Kill Team these items will instead have an Area of Effect. Any friendly model within 6” of a model carrying one of these items gains the benefits from the item.

Unit-wide Abilities
Some units can buy abilities that have a single cost but affect the entire unit. For every one of these abilities you buy, you may give that ability to any model for free from the same unit entry, up to the maximum size of that unit. Options that have a points cost for individual models (such as Scout Camo Cloaks), or are wargear (see Area of Effect above) do not use this rule and are bought one per model.

MOVEMENT PHASE

Running
Instead of rolling to determine a model's Run distance, always assume you rolled the highest possible result.

Climbing/Jumping
Although there are rules already present for climbing and 'leaping down' in the core rulebook, the following combined rule has been designed to provide a more elegant alternative:

A model in Kill Team may climb walls and jump gaps up to 6" high/wide during their movement phase. To do this they must move up to the wall or gap and still have enough movement left to be able to climb or jump the distance required. The model must pass an Initiative test. If they pass, they climb or jump successfully and may continue moving if they have any movement left. If they fail when climbing up, the model simply stays at the bottom of the wall. If they fail when climbing down or jumping a gap, they fall: The model falls from the point they started to climb/fall and takes an automatic hit with a Strength equal to the distance they fell in inches (rounding down).

Buildings
You may embark any number of models into a building, up to its maximum Transport Capacity, ignoring the 'one unit only' rule. Any models embarked into a building will count as a single unit in all respects. As soon as a model disembarks (which they may do so individually) it immediately counts as a single unit again. A model can also leave one unit to join another in a different location in the building (e.g. the battlements) as long as its destination is not full.

SHOOTING PHASE

Area Terrain
Because Kill Team is a skirmish game, you may decide to ignore the rules for area terrain. Instead, work out cover on a model-by-model basis using the true line of sight and 25% obscured rules. Although completely up to the players, we find that it allows you to get more cinematic with your terrain and model placement ("He's ACTUALLY hiding behind that tree/ruin!"). It is then up to the players whether they still count the region as Difficult Terrain.

Nerve
Any model must take a Leadership test if any friendly model is killed within 3” during the Shooting phase. If failed, the model is immediately subject to the ‘going to ground’ rule.

Suppressing Fire
If a weapon has more than one shot with a weapon (such as a heavy bolter), the owning player may decide to use Suppressing Fire. Choose a primary target within range; any models within 3" of this target are eligible as secondary targets. Roll to hit as normal - if any hits are scored at least one must hit the primary target; any remaining hits may be worked out against any secondary targets. You must allocate at least one hit to every eligible model before putting more than one hit on a model.

ASSAULT PHASE

Counter-charge
After all charges in the Charge sub-phase are completed, any friendly models within 3" of an assaulting enemy model may take a Leadership test in order to Counter-charge. If they pass, the model may choose to assault too. Move the model into contact with an assaulting any model within 3". A model that uses Counter-charge does not gain any bonuses for assaulting unless they have the Counter Attack USR. In the event that a model is in range of more than one assault, they can choose to Counter-charge to any one they wish.

Assault Results
When determining assault results, add one Wound for each of the following conditions that apply to each side before working out the result. This will allow models to win/lose combat, even if no Wounds have been scored, and represent the psychological effects of a melee:
  • Side contains a model that Charged this turn.
  • Side contains a model that Counter-charged this turn.
  • Side outnumbers the other side.


BUILDING YOUR TEAM

Before you play a Kill team game, you must build your team. Each team must cost no more than 250 points, and can contain anywhere between 5 to 25 models. No single model may cost more than 80 points. To build your team, purchase individual models from the Elite, Troops, Fast Attack, and Heavy Support unit selections in your codex. Unit leaders (such as sergeants), may not be taken.

If a model can be bought separately as a squad option (for example, Tactical Marines can be bought at "+16 pts per model") use that cost for the model. If the model can only be bought as a set squad size, simply divide the total squad cost by the number of models to get an individual price.

You must also abide by the following restrictions:

Unit Selection Restrictions
  • No models listed as Unique.
  • No models with the Monstrous Creature or Flying Monstrous Creature unit types.
  • No more than 2 models total with either the Jump or Jet Pack unit type.
  • No more than 2 models total with either the Bike, Jetbike, Artillery, Cavalry, or Beasts unit types.
  • No models with a 2+ armour save except for the Team Leader.
  • No models with a 3+ or 2+ invulnerable save except for the Team Leader.
  • No model may have more than 2 wounds except for the Team Leader.
  • No vehicles with the exception of a single Walker per team, and only if it has a total armour value of 33 or less on all sides.

Wargear Selection Restrictions
A team may contain no more than 5 non-basic weapons upgrades; and only 2 may be a Heavy or Salvo type weapons upgrade. You may not take Ordnance type weapons. 'Non-basic' weapon upgrades are those that are not initially equipped on the model. Ignore any restrictions to wargear due to number of models in a unit (e.g. ‘for every five models…’).

Team Leader
Pick one model from your team to be the Team Leader. This model is automatically upgraded to the ‘unit leader’ version for free if it has one (i.e. a Sergeant, Nob, etc.), and may take wargear options accordingly. The Team Leader may equip some restricted equipment as stated in the above wargear restrictions, and any equipment he takes does not count towards the non-basic upgrade weapon limit. Basically, he gets the pick of the loot! The Team Leader also gains +1 Wound (to a maximum of 3) and the following 'Inspiring Presence' special rule:

Inspiring Presence: Any friendly model within 6" of the Team leader may use his Leadership for all Leadership tests.

Themes
Sometimes you want to build a thematic team with a lot of one unit type, or entirely made up of 2+ saves. To accommodate this you may build a ‘theme’. You may choose only one of the following options when creating your team:

Unit Type: You may include any amount of models from any ONE of the Jump, Jet Pack, Bike, Jetbike, Cavalry, or Beasts unit types. If you do so, your team must consist of at least 50% points worth of models with this unit type. Every model with your chosen unit type increases by 5 points.

2+ Saves: You may include any amount of models with a 3+ save. If you do so your team must consist of at least 75% points worth of models with 2+ saves. Every model with a 2+ save increases by 5 points.

3 Wounds: You may include any amount of models with 3 wounds. Every model with 3 wounds increases by 10 points.

RECON MISSION

Eventually we’ll bring out additional missions for Kill Team, until then use the following mission when playing a Kill Team game.

Setup
This mission is played on a 4’x 4’ board, with a heavy concentration of terrain, the more terrain the better the game!

Deployment
Both players roll a D6 – the highest scorer chooses a table corner and sets up his/her models within 18” of it. The lowest scorer then does the same in the opposite board corner. The player who deployed first goes first, unless his opponent can steal the initiative on a roll of a 6!

Built-up area:
Due to the restrictive terrain you are playing on, no models may Deep Strike.

Objective
The game lasts 8 turns. You gain 1 Kill Point for killing an enemy model or forcing it to flee the board (if it is fleeing at the end of the game, it counts as dead). The Player who scores the most kill points wins the game! Regardless of Kill Points, if one side completely wipes out the opponent, they win automatically.

Enjoy! - Darth Meer

Kill Team Rules For 6th Edition - Update

$
0
0
Quick one. Just uploaded Rules v1.1 with loads of changes, including Squad rules (for guard and nids specifically), Flaming weapons, Running Away, and a new basic mission (with multiple objectives). Also some clarifications on characters etc.

All Kill Team documents can be found here now.

Ive separated the Building a Team rules into a different document as well as I want to head more towards creating Kill Team army lists for every codex. This is so, eventually, once all the lists are done we'll have a solid balanced game. Also drafting up some simple Campaign rules too (think Mordheim).

You can also find the Imperial Guard team there list as well. Next will be Necrons I think as they're the new hotness.

Minotaurs Colour Scheme Part 3 (Plus Scouts Built)

$
0
0
Minotaur Space Marine Colour Scheme
Here's the final paint scheme I'll be using for my Minotaurs. I've gone for a quick-to-paint scheme, rather than display cabinet quality. Created a little step by step guide for people who still want to see the new GW paints in action.

Armour
First, I painted two very watered down layers of Screaming Bell (like, 50/50 water to paint) to give the model a solid basecoat for the bronze. Then, a couple of layers of Sycorax Bronze. Again I watered down to create a smooth coverage.


I very lightly drybrushed Golden Griffon to give the model a bit of highlight. To finish the armour, I gave the model a wash of Reikland Fleshshade. This both gives the model some shading, while smoothing down the effect of the drybrushing. I think doing a drybrush then wash really makes the armour more subdued, and allows me to pick out all the other details with line highlighting, making them stand out over the shiny armour.

Details
The chest eagle was based with Celestra Grey, washed with Nuln Oil, and highlighted with Scar White. Skull was Zandri Dust, Agrax Earthshade, Zandri Dust again, Ushabti Bone, and Screaming Skull. Armour joints are Mechanicus Standard Grey and washed with Nuln Oil then highlighted with Grey again. Eye lenses and metal bits were painted in the same manner as the boltgun below.


To stand out from the armour a bit, and to compliment the 'veteran' red pauldrons for sergeants and the like, I decided to paint weapons red - including chainswords and boltguns. For the metal: Base with Leadbelcher, wash with Nuln Oil and Highlight with Runefang Steel. For the red: Base with Mephiston Red, Shade with Carroburg Crimson, then highlight with Evil Sunz Scarlet.


Base
Sand glued with PVA, washed with Nuln Oil, heavy drybrush of Mechanicus Standard Grey followed by a light drybrush of Celestra Grey. Paint the rim black. For the snow I used the GW stuff on top of PVA - needed at least three layers, leaving a bit of the previous layer shower for a 'melting' effect.

Transfers
The Forge World transfers are awesome, so I picked up a sheet for my Minotaurs. Prepared the area with a couple of coats of 'Ardcoat first to aid in decal placement. Once the transfer is on and completely dry, I gave it another coat of 'Ardcoat to seal and a couple of coats of Lahmian Medium to matte. I was thinking of using some sort of decal softener (like micro sol), but wanted to try it without first.


And we're finished! Fairly quick and painless:


Minotaur Scouts
I picked up a pack of sniper scouts for my Minotaurs too this week, converted up the sergeant as well. I'm going to give all my sergeants mk4/5 armour so didn't want to leave him out! Just because he has scout armour doesn't mean he can't have 'armour lips'. Not too good with green stuff but looks ok. Also positioned and green stuffed another one of the scouts so he wasnt in a boring 'forward facing' pose. You can't really see it in the photos, but I've green stuffed a lip around his bracers too. Hopefully it will look decent when smoothed and painted.



Kill Team
For those of you who are interested, I've updated the main rules to v1.1b - just a few tweaks, including some rules to allow for Campaigns. Of which I am almost finished writing rules for now, so check back soon for them (should be done next week). Also added rules for Necrons and Blood Angels teams.

Darth Meer

Minotaurs Ivanus Enkomi Painted and Kill Team Campaign Rules

$
0
0
Its taken me a while to paint this bad boy as I've had to wait until I acquired all the new paints I needed. Even then I've still used the old black and greens. Not too happy with the blending on the cloak still, but at least it's finished!

Minotaurs Ivanus Enkomi

I don't think I'll be using the actual Ivanus Enkomi rules from Forge World (even though they are awesome) as I attend a few tournaments, but he will suffice as a Chaplain with Power Fist. Although I have no idea who to put him with in my army, usually I would put a Chaplain in with the terminator squad to add Fearless and extra punch. But in my 1500 list they deep strike... Seems a bit of a waste to put him with a Tactical Squad!

That will be last Minotaurs painting post for a while, as I'm going to go back to my Lizards for a month or so, and also because of the leaked product sheet for 2013... wow so much cool Space Marine stuff is in the works and a new Tactical Squad box! It may take serious willpower but I'm going to try and hold off buying any new stuff until the new Marine Codex comes out.

Kill Team Campaign Rules
They're done and you can find them on the Kill Team page. The rules are based off the Mordheim rules with a crap load of tweaks and additions. There are only a few Legendary Heroes available at the moment, but will be adding more in time.

I'm on a drive to get a load of Kill Team army lists done soon. Next up is Orks, then maybe Eldar as I'm waiting on the Chaos codex to come out before I delve into them.

Darth Meer

KR Multicase Kaiser2 Case and Bag Review

$
0
0
I received my Kaiser2 bag from KR Multicase this week and wanted to post a very quick review. Before I delve into the product itself, I just want to say I ordered it on Monday and received the bag on Wednesday. That is lightning quick for free delivery!


The Bag
The bag itself is made of sturdy stuff, I own a KR Lite (for my Stormraven) and was expecting the same kind of material, but was pleasantly surprised when it turned out to be kind of a tough canvas-like, bullet proof vest esque material supported by hard plastic inserts. I can see it standing up to some punishing use. There is a crap-tonne of pockets as well, as you can see, ideal for holding all your gaming paraphernalia.

As you can also see from the photo above the case is a lot more 'squat' than the GW case meaning a lot more transportable in my opinion. In fact it is the perfect size to sit on a passenger seat in your car (tested!). It also feels infinitely more well made and secure than the GW plastic cases - I've never had faith in the plastic 'clips' on the GW cases after a bad experience I had with them (it involved metal models taking a close encounter with Warhammer World's car park...).


The Cases
The reason I ordered a Kaiser bag in the first place is to have somewhere to store my Lizardmen, which has ended up overflowing the capacity of a large GW case! It took a while, and a message on the KR Facebook wall to decide what foam to get, but I eventually chose a case worth of infantry foam (three larger size for the saurus, and a single skink sized foam) and a case worth of pick and pluck (two different sizes: one for 50mm chariot bases, and one designed for 40mm krox/slann/terradons).


The foam itself is great and very soft, ideal for spiky lizards that don't fit! I was torn between getting card cases and an aluminium case, but I'm glad I chose card as it really does seem to protect the foam well and holds it all in place snugly. Because the saurus models are so fat, they actually stick quite a far bit out of the foam. The squidgy foam does a good job of cushioning them though, and compresses very well to fit them all in the case.

The pick and pluck is a bit difficult to remove and I had to get a knife in the end as I was afraid of ripping through the support bits of foam. Having said that, it is a lot better than the GW vehicle foam that just falls apart. As you can see from the photo the stegadons are a little too wide for the 50mm 'lanes' of pick and pluck but still fit due to the soft foam.

The card cases themselves seem rugged enough, but only time will tell if they can withstand as much as I hope. Card isn't usually the most lasting material in my experience, but I'm hoping to be pleasantly surprised. They don't seem to be easily torn, and the bag should keep them nice a dry.

Conclusion
Overall I'm very impressed with the build quality and design of the bag, a lot of thought has gone into making it really sturdy and secure. It's amazing how much stuff you can fit in the cases with a bit of planning - compared to my GW case. I have managed to fit in all my lizard models, plus plenty of room for expansion... and expansion there will be!

Darth Meer

Blood Angels Assault Squad Tanis Painted

$
0
0
Another squad in the bag.

Blood Angels Assault Squad Tanis
1 more squad and 3 vehicles left until completion! Can't wait to get a group shot of my entire army now.

Now I'm off to play some DoW Retribution :-D, no idea why I suddenly have the urge to play that game again.

Darth Meer

Blood Angels Vindicator and Land Speeder Painted

$
0
0
Blood Angels Vindicator and Land Speeder
Another couple of vehicles done! A good session this coming weekend and we'll have a fully painted army. Just in time for the Chaos codex to come out and me to start another one!

Here's a closer look at the Siege Shield:


Also, a quick question for readers. I found this in the new FAQ:

Page 22 ¬ Charge Move, Charging Through Difficult Terrain. Change the first sentence to read “If, when charging, one or more models have to move through difficult terrain in order to reach the enemy by the shortest possible route, the unit must make a Difficult Terrain test (see page 90).”

Er, why?... This is quite a big rule change. Why did the FAQ dramatically change the way charging into cover works? I thought 3d6 drop the highest was fair, 2d6 pick the highest just downright nerfed assault armies! Any ideas?

Darth Meer

Kill Team Rules Update 1.2!

$
0
0
Lots of cool additions in v1.2 of the Warhammer 40,000: Kill Team ruleset, thanks in part to the feedback we have received from our readers and over at the Dakka Dakka forum. Lots of tweaks, and a redesigned Kill Team Mission:

Download the updated Kill Team rules here!

Over the last month I've added a few more Kill Team army lists to the blog page as well, including Orks and Tyranids. My next stop is Dark Eldar, but I'm struggling on how to handle pain tokens and combat drugs. If anyone has any ideas please drop me an email or leave a comment!

Also, if anyone has any photos or battle reports of their Kill Team games they would like the share, I'd be more than happy to post them up on this blog!

Other Stuff
I've been off to Warhammer World this morning to have a look at the Throne of Skulls (I like shiny armies) and take some photos of my now COMPLETE Blood Angels army. Yup, that's 3000 points of DONE. I've used a borrowed SLR for the job, so you'll have to wait until I get the transfer cable (its a Sony specific one...) before I can upload the pics.

Expect posts to be more well-rounded in the future now I have a new, more chaotic, project starting. I can finally put Blood Angels aside and do some modelling and list building articles.

Darth Meer

Blood Angels 3000pts Painted Army Photo Dump

$
0
0
Its been a long time coming, but I've finally taken photos of the completed army. Over 3000 points of Blood Angels. This is my first time taking photos with a swanky SLR so quality may be dodgy (probably due to the flash, more probably due to my lack of knowledge), but you get the idea. I'll also include some of my background text for flavour.

Blood Angels 2d Company - Full Shot

"Known as ‘The Blooded’, the Blood Angels 2nd Battle Company is commanded by Captain Donatos Aphael, a veteran of hundreds of years of war. Strike Force Raging Demise represents Armand's command in the Blood Angels reinforcements in the Vardian campaign, their main aim to drive back the Chaos Lord Titus' latest Black Crusade."


"Brother-librarian Armand is Chief Librarians Mephiston's prodigy, studying under the Lord of Death for many centuries. Armand's most famous battle was against a mighty Avatar of Khaine. Almost crippled and his squad defeated, Armand channeled all his psychic might into Velorix - a force axe bestowed to him by Mephiston himself. With one last effort, Armand buried the axe into the Avatar's spine, releasing its tortured soul back into the warp."


"Khayman is a 1st Company Veteran that fought in the 13th Black Crusade, and distinguished himself during the assault on the Imperial Guard stronghold Victory Bay. It was also in this battle that Khayman lost many of his fellow 1st Company, which forever soured his vision of Guardsmen as traitors and weaklings."


"Avicus is a close friend of Captain Aphael, having met during the chapter trials when they were both aspirants, and battled with him for countless years. Although Librarians are usually not assigned to one specific company, Avicus accompanies the 2nd whenever possible."


"Sergeant Tarquin's tactical squad ascended to the rank of honour guard in the 2nd company while serving in the Midas campaign. The severely depleted squad managed to defend Codicier Avicus against a large number of Necron Immortals with their signature plasma weaponry. Avicus has proceeded to request Tarquin's squad as his personal honour guard on numerous occasions."


"Originally from Cretacia, the homeworld of the Flesh Tearer chapter, Sergeant Tanis was sent to Baal as part of a tithe of novitiates to supplement the devastating losses caused by Arkio's army on the planet Sabien. Cretacia is a planet to rival any Death World, and as such Tanis is regarded as brutal, even amongst his fellow Blood Angels."


"Brother Corvinus is a young Sergeant who served with his Assault Squad in the Vardian campaign. He is armed with a thunder hammer, the field generator of which failed during a pivotal battle against traitor guard on Vardia IV. Corvinus received a battlefield commendation for fighting on, destroying enemy tanks though sheer physical strength alone. The thunder hammer, now named Traitors Bane, was later repaired with the blood of the traitor being preserved forever beneath the field."


"Assault Squad Mael suffered heavy losses to the ork Waaagh Gitstompa, after their position was overwhelmed by hordes of greenskins. Still not back to full strength, Sergeant Mael eschews specialist weapons within his squad, and insists his marines carry only a chainsword - the perfect anti-infantry weapon. He has named his relic chainsword The Purgator."


"Killed in battle aboard the Space Hulk Buteo Imperialis, Brother Viktor once had the honour of being part of the Archangels, the 1st Company. Almost destroyed by a Tyranid Broodlord, Viktor managed to detonate a krak grenade within the monsters gullet before he succumbed to his wounds. His mortally wounded body was brought back to Baal and encased in the sarcophagus of a Dreadnought."

- Darth Meer
Viewing all 74 articles
Browse latest View live